As part of the communication strategy for the CHIC project, augmented reality (AI) and virtual reality (VR) have been developed to support the effective learning about New Plant Breeding Techniques (NPBTs) among children and young citizens. The development of this kind of games will contribute to one of several training goals stated in the project by providing fun, engaging and innovative materials to promote NPBTs and the technology behind this scientific process.


In particular, these two games are:


MyChicFarm is an augmented reality game for the Microsoft Hololens where players will plant, grow, defend against pests, and genetically modify a chicory plant. For more information, click below.
CHIC-bubbles is an exploration space for Oculus Quest virtual reality goggles that will allow players to explore a space of information related to genetic modification in an engaging and educational way. For more information, click below.

We are looking to showcase these innovative games to primary and secondary schools all over Europe. The games are innovative and entertaining educational tools to teach about NPBTs, including existing techniques, benefits and socioeconomic impact. Virtual and augmented reality innovations are increasingly being used in educational setting because: (1) they provoke higher engagement and motivation in students; (2) they make it possible to recreate real situations in virtual environments in a costless and safer way; and (3) they support spatial, procedural and situated knowledge and skills acquisition.

The CHIC project consortium, in partnership with the Interactive Systems Group (DEI Lab) at Universidad Carlos III de Madrid, is organizing workshops and demonstrations of its state-of-the-art augmented reality (AR) and virtual reality (VR) devices. It will give the students the opportunity to learn more about the technology behind this new innovative process within the scope of the EU-funded CHIC project.

These demonstrations will give students the opportunity to use the latest generation of immersive technology devices, such as Microsoft Hololens for augmented reality or Oculus Quest for virtual reality, to learn more about plant sciences and gene editing.
The game app is now available for download!
 If you are interested in trying out the game, please click below! (Android system only at this time) Click here!
Check out the full video!

If you are a school or educational institution interested in allowing your students to explore and play with these new innovative educational tools, please click here or register through this form.

Registration Form:


The Interactive Systems Research Group (DeiLab) is focused on the design and development of interactive systems, data visualizations, collaborative systems, and learning and simulation environments. DeiLab does use-inspired basic research in areas such as elearning and training, emergency and crisis management, operation control, cultural heritage, health and a industry. The group has extensive experience in technologies like virtual, augmented and mixed reality, mobile and social computing, semantic modelling and multidevice environments.
More information at

DEILab Team

Paloma Diaz (PI)
Teresa Onorati
Telmo Zarraonandía

Share this: